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Tuesday, October 21, 2008

Ars looks at the joy (and pain) of developing iPhone games

Arshad Rahaman is a iPhone game developer, who is also a member of the Ars Technica forums. Rahman finds the iPhone to be one of the best platforms for creating, and then selling, games. Rahaman says that it is tricky to find the right product for the market. Rahman believed that creating a higher-quality, more polished game would pay off, but that strategy doesn't seem to be working. Even though the iPhone is more powerful than any of those early machines, it's still very limited compared to a modern desktop and that's what makes it fun to program on. But he hopeful about his future for iPhone gaming.


Source: Kuchera, B (2008,October 21). Ars looks at the joy (and pain) of developing iPhone games. Retrieved October 21, 2008, from arstechnica.com Web site: http://arstechnica.com/news.ars/post/20081021-ars-looks-at-the-joy-and-pain-of-developing-iphone-games.html

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